The game contains 23,551 dialogue blocks, containing 335,881 words and
1,808,224 characters, for an average of 14.3 words and 77 characters per
The game contains 172 menus, 320 images, and 27 screens.
Unfortunately, I haven’t been working on this game very much this week. My nightmares stopped once I stopped taking my medication, but now I’m passed out for 12-15 hours a day and my appetite is dead. I haven’t found much energy to work on anything, so I think I’ll just make do with my nightmares so I can find the energy to take up my plan. Namely, my commissions, 1,667 word count, 1 sprite, and background thumbnails…
I did manage to program a feature I wanted to include– a side-scrolling exploration system where you run around a map interacting with objects– but there’s a memory leak so I’ll have to rewrite it. It’d be cool to show this off with .gifs, but it’s not ready.
Faeran’s conversation events are finished, though, and Rima’s are half finished, at 78 out of 96 scenes.
By the way, BundleStars has an Ultimate Game Makers bundle out if people want to play around with that. RPG Maker XP ($24.99) is part of the $2.99 tier, while RPG Maker VX Ace ($69.99) is at the $7.99 tier. Both are really nice. There’s also RPG Maker MV, the latest installment released just this October, but it’s still at full price at $79.99.
Anyway, the reason I mention the RPG Maker bundle is because people were mentioning trying something new to combat depression, and luckily for me, this came out. If people are interested, why not try it out, too? It’d be great to have more games to play!